How to play
- Type any four-letter word and press Enter.
- Read the tiles:
- Green: right letter, right spot.
- Yellow: the letter is in the word, in a different spot.
- Gray: the letter is not in the word.
- Find the word within six guesses.
Repeated letters follow one rule: each letter in the answer can only color one tile in your guess. If the answer has one O and you guess two, only one of them lights up.
Why four letters plays differently
Fewer letters means fewer possible answers, which sounds like it should always make the game easier. It mostly does, but four-letter words pack their letters into a tighter space, so a repeated letter, like the two Os in DOOR (an example only, never an answer here), shows up more often than it does in longer words. Miss that pattern and a puzzle that should take three guesses stretches to five.
The other change is speed. With fewer letters to place, a strong first guess can already color half the board. That makes the second guess more important than usual: it is often the one that actually decides the game.
Tips for four-letter words
Use one or two vowels, not four. A word like LAMP (an example only) puts one vowel next to three different consonants, which is usually a stronger opener than a word stacked with vowels.
Watch for repeated letters early. With only four tiles, a repeated letter is common enough that it is worth checking for on every guess, not just when you are stuck.
Do not throw away a guess. In a shorter game you have less room to waste a guess testing letters you are not sure about. Make guesses that are also real candidates when you can.
Keep the keyboard in view. Gray letters on the keyboard are your cheat sheet for what not to type, and with only four slots to fill, every ruled-out letter matters more.
Move fast on yellow. A yellow letter tells you where it is not. In a four-letter word there are only three other spots left to try it, so use that information right away.
Do not overthink the opener. With only four letters to cover, a simple, common word does more work than a clever one. Save the clever thinking for guess three, once you have real clues to work with.
A quick example
Say your first guess is LAMP (an example only, never an answer here).
- L turns gray: there is no L in the word.
- A turns yellow: there is an A, but not in the second spot.
- M and P turn gray.
Your next guess should include an A somewhere other than spot two, and avoid L, M and P. One guess has already ruled out three letters and placed a fourth loosely, which in a four-letter word is real progress.
Daily and unlimited
The Daily four-letter word is the same for everyone today and counts toward your streak. When you finish, you can share a grid of colors, with no letters in it.
Unlimited gives you a new four-letter word every time. It is a fast round for a short break, and a good place to test an opener before trusting it in the daily.
Try another length
- Five-letter daily for the classic length.
- 7 letters or 8 letters if four feels too quick.
- Kids if you are playing with a young reader: four letters, everyday words, no timer.