How to play
- Type a five-letter word and press Enter. It is placed on all 12 boards at once.
- Each board colors your guess against its own hidden word: green for the right spot,
yellow for the wrong spot, gray for not in the word.
- A board is solved when one of your guesses is its word. Solve all 12 within 17 guesses.
The counter above the boards shows guesses used and boards solved.
The math of 17 guesses
You need at least 12 guesses, one exact word per board, just to finish. That leaves five guesses for everything else: openers, guesses that test letters, and mistakes. In practice this means your first few guesses have to do the work for many boards at once, and every guess after your opening phase should solve a board rather than scout one.
Twelve boards asks for real bookkeeping: which boards are close, which still need a scouting guess, and which you have not looked at in a while.
A plan that works
Spend a few guesses opening. Pick words that share no letters with each other, so together they test a large part of the alphabet. After that, most boards will already show some colored tiles.
Solve the easy boards first. Scan for boards where only one or two words fit and clear them. Each solved board is one fewer thing to track and one less row competing for your attention.
Let solved guesses help other boards. Every word you type to solve one board is also a free clue on all the others. When two candidate answers both work for a board you are stuck on, pick the one whose letters help more of the remaining boards.
Work one stubborn board at a time. When a board will not give, read only its rows and list the letters it still allows. It is the fastest way to see what is left without rereading the whole grid.
Keep a spare guess for the end. The last few boards are usually the ones with double letters or rare letters. Try not to reach them with no guesses left.
Where this fits
If a single word usually takes you three or four guesses, 12 boards will feel like a real step up. It runs longer than the daily five-letter game, and it rewards patience over speed. The skill is not guessing faster, it is choosing guesses that pay off on more than one board at a time.
Some players play 12 boards once and move on for the day. Others treat it as their main game and use the five-letter daily as a short warm up first. Either way works, since solving any one daily, on any game, is what keeps your all-games streak going.
Want to warm up first? The five-letter daily is the same word length on one board. Unlimited lets you practice openers with no pressure, and the 32-board game is here if 12 boards ever starts to feel easy.
Daily and unlimited
The Daily 12-board puzzle is the same set of words for everyone today and counts toward your all-games streak. Unlimited deals a fresh set of 12 words whenever you want one. Your share result shows how many guesses you used and how many boards you solved, without a single letter, so a result is safe to send to anyone still playing.